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  Tank Strider 1.0 (Wave 1)




Evolution Tree



Previous: Tank Walker 1.0

Current: Tank Strider 1.0

Potential:




Attacks




  • Agony (4 Energy)  
    • A ranged psychic damage attack.
  • Defense (5 Energy) 
  •  Your nanovor gains 10 Armor
  • Slam (2 Energy)  
    • A damage attack; with a Red Spike override, the damage ignores Armor.


Nature





Something's going on in Tank Strider's nugget. Unlike most Nanovor, who just dive into battle without much thinking, Tank Strider seems to be plotting...planning.... I'm sure that if Tank Strider had access to Acme™ brand anvils, giant rubber bands, and sticks of dynamite, the battles between Nanovor would look a whole lot different. Unlike cartoon characters, though, Tank Strider is actually pretty successful and uses its bag of tricks to pull one over on the opponent. It can take a beating and come back for more, probably with an even more devious plan.




Strategy




So it goes last. Big deal, because when Tank Strider does get its chance, it's like the linebacker crushing the poor 5'6" freshman who thought it was a good idea to try out for varsity football to impress some girl who doesn't even know he exists. But I digress. Tank Strider's armor and health are big enough that it can soak up more than a few hits while building up the Energy to tack on even MORE armor with its Defense ability. Once is all it takes, and then it and its swarm buddies become walking, chittering tanks of doom. Using this with Velocitrons or Hexites is a great way to get the best of both worlds--speed AND armor. Once Tank Strider uses Defense, wait a turn to use Agony for a nasty psychic attack, followed with as many Slams as your opponent can take.  




Splat File





Tank Strider 1.0 is one of the slowest Nanovor out there, so take advantage of its weakness and use some speedy Hexites to ensure that you get the first hit! Start off with Spike Spine 1.0 and attack with Charge. Then, swap in Battle Kraken 3.0 and fight the rest of the battle with Battle Kraken's versatile and fun attacks. Make sure that you only use Poison Darts as your squishing blow, because it blocks Battle Kraken's attacks for a couple rounds.

Having thick armor is extremely important against Magnamods since they do such heavy damage. Start off with your Electropod 1.0 and attack with Electroshock. Then, swap in your Electropod 2.0 and armor up! Now you'll be sure to outlast this powerful Nanovor.

It's never a bad idea to use the Dodge override, especially when you're up against such a heavy hitter! Increase your chances of avoiding his attacks by using Circuit Flyer 2.0's Dodge after saving up some EN with a cheap damage attack like Spike Spine 1.0's Charge.




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