Tank Strider 2.0 is remarkably different than Tank Strider 1.0; despite having remarkable ARM capabilities and the ability to become indestructible with 30 ARM when using Shield, he costs less SV than Tank Strider 1.0.
This Nanovor faces one glaring weakness; it chugs EN no matter what it does. If you have the EN, Tank Strider 2.0 can become an unstoppable tank dealing massive damage.
If you don't have the EN, it becomes a truant sloth that can only deal damage occasionally, explaining why its SV is less than that of its predecessor, who is capable of damage on every turn.
- Tank Strider 2.0 is just as sneaky as his earlier version, but this time he backs up his crazy plans with thick armor and big, big guns. Somewhere along in his evolution, Tank Strider 2.0 decided to include his fellow Nanovor in his schemes, probably viewing them as loyal minions. After defeating an opponent, Tank Strider 2.0 rubs his little feet together and you can practically hear him muttering "Excellent" beneath his breath. He's far more aggressive, though, so you'll have to keep an eye on him or else he'll turn your other Nanovor into his own personal army. As long as you let him think that he's the boss, you'll be just fine using this Nanovor in your swarm.
- It's really easy to get lulled into complacency with Tank Strider 2.0's great armor. You need to keep an eye out (or let him use that big huge eye) for Nanovor that ignore armor altogether. If Tank Strider 2.0 finds himself facing one, he should probably go for the early kill. Failing that, swap him out for a Nanovor that doesn't rely as heavily on its armor to survive. Shield is expensive, but wraps all your Nanovor in a combination of medieval armor and football pads. Keep Tank Strider 2.0 in reserve for when you have a nice fat pool of energy to work from. His main attack, Maim, can send most Nanovor packing after a few hits, but if you can avoid the temptation to go on an energy spending spree, wait, be patient, and save Scorch to do your talking for you.
COUNTER TACTICS Edit
- Make a Sacrifice! So you know how you've always wanted to use Doom Blade 3.0's Guillotine attack, but it never seems worth it? Now's the time! Save up some EN, then swap in your Doom Blade 3.0 to use that whoppin' damage attack. Tank Strider 2.0 will be so weak that even your Electropod 1.0's Electroshock should sizzle him to pieces! Doom Blade 3.0 may be in trouble health-wise, but it definitely did its job of taking down the opponent's tank!
- Shrink Tank Strider's Muscles! There's nothing like getting your opponent to deal less damage! Start with your Phase Stormer 1.0 and put in a Yellow Spike. Then, swap in your Doom Mantis 1.0 and attack with Flay. This attack usually just does moderate damage, but when paired with the Yellow Spike, it siphons some strength!
- Deal Heavy Damage! Start with your Mega Scorpion 1.0 and lay down a Red Spike. Then, swap in your Electropod 2.0 and attack with Powerball. When paired with the Red Spike, this attack now does massive damage that'll take away over half of Tank Strider's health in one hit!
- Despite his impressive strength, health, armor and attacks, Tank Strider 2.0 is far more "cerebral" than most other Nanovor, especially Magnamods. I've theorized that Tank Striders and their more powerful versions possibly served as confidants and bodyguards for the ruling classes--think of them as a mix of a majordomo behind the throne combined with royal guards, willing to step in and defend their charge and/or territory to the death. We've debated quite a bit about whether or not Nanovor possess much in the way of independent thought, but Tank Strider 2.0 sure seems to fit the bill. I'm very curious to see what continued evolutions or even a full blown metamorphosis of Tank Strider 2.0 results in.
This Nanovor is fully evolved and cannot evolve further.